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What To Expect From Virtual Reality Over The Next 20 Years

If you are wondering whether you should hire virtual reality or not, then let us look at where virtual reality stands now and where it will be 20 years from now. Of course, enthusiasm is necessary for any technical progress, but sometimes companies get ahead of themselves and make a technology popular too soon. At present, there is a hype around virtual reality which is very similar to what it was 20 years ago, which was not so successful as compared to the hype.

Tony Parisi describes himself as a VR OG, and he helped to create VRML which is a language for authoring 3D applications on the internet which were superseded by X3D during the 90s VR wave. He is at present working as the head of VR and AR at Unity which is a popular 2D and 3D games engine. According to him, the hype was a little early because at that time not all people had the internet and few people knew what a web page was.

This time around though, things are different, because, computing infrastructure has improved a lot. Consumers are more used to interactive media, and there is a group of people who know how to work in 3D. People have grown up watching CG movies and playing video games. The things are so technology driven that when you put a magazine in front of a youngster, he or she will tap it and expect it to do something. At the same time, there are a large number of 3D developers all over the world which was not the case 20 years ago.

However, Parisi also believes that these factors are a baseline for broader adoption and do not guarantee it. At the same time, while there are more creators of 3D applications, there is a lot of work to be done with the content. This is the reason that the co-founder and CEO of Upload which is a VR publication and co-working space, Taylor Freeman has turned his company’s attention towards education.

According to him, it’s hard to use great content which is replayable and achievable in these mediums. They want to organize the crazy fragmentation and solve the problems that are coming in the way of consumer growth. This includes higher quality gaming and entertainment content along with industrial applications. It will be like doing a virtual walk through a building that is not yet constructed or practicing a surgery before operating on the patient.

At Upload, they are gearing up for the future, and they are offering co-working space to people who are learning all about the use of content in the VR scenario. They will provide skill based courses to individuals who are working professionals in the field of virtual and augmented reality. In fact, Upload has called in General Assembly alumni Mercedes Benz to lead its educational charge. This shows that they are serious about educating their professionals as regards to content and creating a better experience for the consumers.